Taylor v. Apple, Inc.

United States District Court for the Northern District of California

Taylor v. Apple, Inc.

Trial Court Opinion

1 2 3 4 5 6 7 UNITED STATES DISTRICT COURT 8 NORTHERN DISTRICT OF CALIFORNIA 9 REBECCA TAYLOR, et al., 10 Case No. 20-cv-03906-RS Plaintiffs, 11 v. ORDER GRANTING MOTION TO 12 DISMISS AMENDED COMPLAINT APPLE, INC., 13 Defendant. 14

15 16 I. INTRODUCTION 17 Plaintiffs in this putative class action seek to hold Apple liable for distributing certain 18 game apps through the Apple App Store that they allege include features legally equivalent to slot 19 machines, as defined and prohibited by California law. The initial complaint was dismissed with 20 leave to amend. Because the amendments do not cure the defects identified in the dismissal order, 21 the amended complaint will be dismissed, without further leave to amend. 22 23 II. BACKGROUND 24 Named plaintiffs are Rebecca Taylor and her minor son, C.T. As set out in greater detail in 25 the prior dismissal order, C.T. has owned and played Brawl Stars, a game developed, owned, and 26 sold by Supercell, which is not a party herein. C.T. downloaded Brawl Stars from the App Store 27 onto both iPad and iPhone devices. In the course of playing Brawl Stars, C.T. allegedly has been 1 Loot boxes are simply randomized chances within the game to obtain important or better 2 weapons, costumes, or player appearance (called “skins”), or other in-game items or features that 3 are designed to enhance gameplay. Buying a loot box is a gamble in the sense that the player does 4 not know what it contains until it is opened. The opportunity to find and open loot boxes typically 5 also can be earned through game play itself, without any purchases. 6 Players do not purchase loot boxes directly. Rather, they buy a form of “virtual currency” 7 specific to each game that can be used to acquire virtual items within the game—including, but not 8 necessarily limited to, loot boxes. 9 The original and amended complaints allege in extensive detail how various visual and 10 sound features of loot boxes in the game are purportedly designed to “exploit and manipulate the 11 addictive nature of human psychology” just as slot machines and other forms of gambling do. 12 Plaintiffs cite various reports specifically identifying loot boxes as potentially harmful, especially 13 to children. 14 The original complaint advanced three claims for relief: violation of California’s Unfair 15 Competition Law (“UCL”),

Cal. Bus. & Prof. Code §§ 17200

, et seq.; violation of California’s 16 Consumers Legal Remedies Act (“CLRA”),

Cal. Civ. Code §§ 1750

, et seq., and a purported 17 stand-alone claim under common law for “unjust enrichment.” The amended complaint breaks out 18 the UCL claim into two separately-numbered claims for relief—one for purported violations of the 19 “unlawful” prong of the UCL, and another for the “unfair” prong. 20 21 III. LEGAL STANDARD 22 A complaint must contain “a short and plain statement of the claim showing that the 23 pleader is entitled to relief.” Fed. R. Civ. P. 8(a)(2). While “detailed factual allegations” are not 24 required, a complaint must have sufficient factual allegations to state a claim that is “plausible on 25 its face.” Ashcroft v. Iqbal,

556 U.S. 662, 678

(2009) (citing Bell Atl. v. Twombly,

550 U.S. 544

, 26 555, 570 (2007)). A claim is facially plausible “when the plaintiff pleads factual content that 27 allows the court to draw the reasonable inference that the defendant is liable for the misconduct 1 alleged.”

Id.

(citing Twombly,

550 U.S. at 556

). This standard asks for “more than a sheer 2 possibility that a defendant has acted unlawfully.”

Id.

The determination is a context-specific task 3 requiring the court “to draw on its judicial experience and common sense.”

Id. at 679

. 4 A motion to dismiss a complaint under Rule 12(b)(6) of the Federal Rules of Civil 5 Procedure tests the legal sufficiency of the claims alleged in the complaint. See Conservation 6 Force v. Salazar,

646 F.3d 1240, 1241-42

(9th Cir. 2011). Dismissal under Rule 12(b)(6) may be 7 based on either the “lack of a cognizable legal theory” or on “the absence of sufficient facts 8 alleged under a cognizable legal theory.”

Id. at 1242

(internal quotation marks and citation 9 omitted). When evaluating such a motion, the court must accept all material allegations in the 10 complaint as true and construe them in the light most favorable to the non-moving party. In re 11 Quality Sys., Inc. Sec. Litig.,

865 F.3d 1130, 1140

(9th Cir. 2017). 12 13 IV. DISCUSSION 14 A. Standing 15 The prior dismissal order concluded plaintiffs lack standing because they alleged no 16 cognizable economic injury resulting from Apple’s conduct:

17 California law is clear that UCL standing requires the plaintiff suffer “economic injury.” Kwikset Corp. v. Sup. Ct. (Benson),

51 Cal. 4th 18

310, 322–23 (2011); Hinojos v. Kohl’s Corp.,

718 F.3d 1098, 1104

(9th Cir. 2013). All C.T. purchased from Apple was virtual 19 currency. He obtained exactly what he paid for—virtual currency that he was free to use as he wished in the game. C.T. had the 20 opportunity to use it to purchase virtual items within the game other than loot boxes. He also had the choice to use it to purchase loot 21 boxes, for whatever benefits he perceived that provided him.

22 23 The amended complaint offers no additional substantive factual allegations to support 24 cognizable economic injury. Rather, plaintiffs rely on the conclusory assertions that:

25 Plaintiff and her son lost money and property by purchasing loot boxes and suffered injury in fact. They lost money when C.T. 26 purchased virtual coins to buy chances on loot boxes and lost property in the form of the virtual coins when he used them to buy 27 chances on loot boxes. Therefore, Plaintiff and C.T. lost money and property as a result of Apple’s unfair business practices alleged. 1 2 Plaintiffs go on to argue the prior order was “incorrectly decided” on this point and they ask that it 3 be reconsidered. Plaintiffs have failed to show a basis for reconsideration. For the reasons set forth 4 in more detail in the prior dismissal order, plaintiffs have not alleged a cognizable injury resulting 5 from the conduct of Apple.1 6 7 B. The merits 8 As noted, the amended complaint breaks out plaintiffs’ claims under the UCL to one count 9 for “unlawful” practices and a second count for “unfair” practices. Neither states a viable claim 10 and both must be dismissed. 11 Plaintiffs’ claim that loot boxes are “unlawful” remains tethered to the argument that they 12 violate California statutory regulations of gambling devices. Plaintiffs have refined and expanded 13 their arguments on that point, but have not offered any new substantive facts to distinguish the 14 amended complaint, or to support reconsideration of the prior dismissal. 15 Instead, the heart of plaintiffs’ present opposition to dismissal is a policy argument. 16 Plaintiffs insist:

17 While lucrative for Apple, playing loot boxes leads to the same public health problems caused by other forms of gambling, 18 including depression and addiction . . . . Governments and regulators around the world have taken notice and are acting . . . In the U.S., 19 the FTC recently held a workshop on the problems caused by loot boxes, while a bipartisan bill is pending in the Senate to ban loot 20 boxes in games made for children and adolescents. Loot boxes have been banned or restricted by numerous countries because they 21 endanger the public health, just like traditional gaming . . . . A Court of Appeals at The Hague recently upheld a loot box ban to protect 22 “[t]he public interests of the prevention of gambling addiction, the protection of the consumer and the prevention of crime and 23 illegality.” 24 25

26 1 Plaintiffs argue a failure to allege sufficient injury under the UCL does not automatically preclude standing under the CLRA. Assuming that may be so, plaintiffs have not shown how their 27 allegations of damages are adequate even under the CLRA or common law “unjust enrichment.” 1 Plaintiffs contend these allegations of the harmful effects of loot boxes are sufficient to 2 support claims under the “unfair” prong of the UCL and under the CLRA and common law unjust 3 enrichment, even without any clear violation of existing statute. Plaintiffs’ own allegations that 4 legislative bodies have been addressing, and are continuing to consider, policy issues allegedly 5 presented by loot boxes, however, undermines their argument that courts should step in. 6 Contrary to plaintiffs’ contentions, existing statutory law does not plainly prohibit “loot 7 boxes.” If plaintiffs’ allegations regarding the harmful affects of loot boxes are accurate, the public 8 interest likely lies in seeking legislative remedies. Plaintiffs’ attempt to stretch the “unfair” prong 9 of the UCL to reach the alleged conduct is unavailing. 10 11 C. Section 230 12 The prior dismissal order rejected Apple’s contention that the Communications Decency 13 Act (“CDA”), 47 U.S.C§ 230. § 230, bars plaintiffs’ claim in its entirety. In its current motion to 14 dismiss, Apple renews that argument. Again, were the claim otherwise viable here, Apple’s 15 liability would be premised on its participation in marketing and distributing an illegal gambling 16 device. For the reasons explained in the prior order, such a claim would not be insulated by § 230. 17 The issue is moot, however, given plaintiffs’ failure to advance a viable claim. 18 19 V. CONCLUSION 20 The motion to dismiss is granted. Although plaintiffs have requested leave to amend, they 21 have not suggested how any further refinements to the allegations of fact would change the 22 analysis. Accordingly, a separate judgment will enter, and the Clerk is directed to close the file. 23 24 25 26 27 1 IT IS SO ORDERED. 2 3 || Dated: January 4, 2022 4 ICHARD SEEBORG 5 Chief United States District Judge 6 7 8 9 10 11 12

© 15 16

= 17

Z 18 19 20 21 22 23 24 25 26 27 28 CASE No. 20-cv-03906-RS

Reference

Status
Unknown