Pace-O-Matic, Inc. v. New York State Liquor Authority
Opinion of the Court
Appeal from a judgment of the Supreme Court (McDonough, J.), entered March 31, 2009 in Albany County, which, among other things, granted petitioner’s application, in a proceeding pursuant to CPLR article 78, to annul a determination of respondent which declared a certain game to be a gambling device.
Petitioner designed and produced a touch screen video game entitled Moxie Mania Empire Edition. After money is deposited
Prior to selling the game in New York, petitioner retained two experts who examined and tested Moxie Mania and determined that it was a game of skill, not a game of chance, such that it would not be considered a gambling device. Petitioner also sought and obtained an opinion from respondent’s counsel that the game was not a gambling device.
Petitioner commenced this proceeding seeking annulment of respondent’s determination. The New York State Racing and Gaming Association, Inc. (hereinafter RGA) moved to intervene or to appear as amicus curiae. Supreme Court issued a judgment in petitioner’s favor and denied RGA’s motion to intervene, although it granted RGA amicus status. Respondent and RGA appeal. .
Supreme Court did not err in denying RGA’s motion to intervene. Courts “may allow other interested persons to intervene” in special proceedings (CPLR 7802 [d]), but this permissive determination lies within the court’s discretion (see Matter of Tennessee Gas Pipeline Co. v Town of Chatham Bd. of Assessors, 239 AD2d 831, 832 [1997]). The court did not abuse that discretion here, where RGA failed to substantiate its interests in the proceeding, having introduced only speculative proof regarding potential financial effects to its members if Moxie Mania is permitted. Like Supreme Court, we will grant RGA amicus curiae status and thereby consider its arguments without allowing it to intervene as a party.
Respondent has the authority and obligation to prevent
Applying these definitions to Moxie Mania, respondent did not act arbitrarily or capriciously in finding that the game was a contest of chance. Respondent acknowledged that the Moxie phase could be considered skill-based, as the reward for success is constant. While solving the puzzle in any phase may require skill,
Respondent was entitled to rely upon the underlying information in the experts’ reports without accepting the ultimate conclusions reached by petitioner’s experts. Contrary to Supreme Court’s assertion, respondent did not “cherry pick” statements out of context, but instead separated out certain data and conclusions from the experts’ opinions, accepting some and rejecting others. Respondent reviewed those reports, saw a live demonstration of the game and spoke to petitioner’s president who designed the game. Based on the information before it, while a contrary decision may also have been reasonable, we cannot say that respondent committed an error of law or acted in an arbitrary or capricious manner by determining that Moxie Mania is a contest of chance (see Matter of Peckham v Calogero, 12 NY3d 424, 431 [2009]; Matter of Pizzaguy Holdings, LLC v New York State Liq. Auth., 39 AD3d 1072, 1073-1074 [2007]; Matter of Rios v State Liq. Auth., 32 AD2d 995, 996 [1969]). Accordingly, Supreme Court should not have disturbed respondent’s declaratory ruling that Moxie Mania is a gambling device that is not permitted on licensed premises.
Mercure, J.P., Lahtinen, Malone Jr. and Garry, JJ, concur. Ordered that the judgment is modified, on the law, without costs, by reversing so much thereof as annulled respondent’s determination that Moxie Mania is a gambling device that is not permitted on licensed premises, and, as so modified, affirmed.
. The opinion letter clearly stated that counsel’s opinion was not binding on respondent and petitioner could request a declaratory ruling. Petitioner did not make such a request.
. One of petitioner’s experts found that his performance in the game did not improve in a statistically significant way despite repeated play, raising a question as to whether the game truly involves skill.
Case-law data current through December 31, 2025. Source: CourtListener bulk data.