Markham Concepts v. Hasbro

U.S. Court of Appeals for the First Circuit
Markham Concepts v. Hasbro, 1 F.4th 74 (1st Cir. 2021)

Markham Concepts v. Hasbro

Opinion

United States Court of Appeals For the First Circuit

No. 19-1927

MARKHAM CONCEPTS, INC.; LORRAINE MARKHAM, individually and in her capacity as trustee of the Bill and Lorraine Markham Exemption Trust and the Lorraine Markham Family Trust; SUSAN GARRETSON,

Plaintiffs, Appellants,

v.

HASBRO, INC.; REUBEN KLAMER; DAWN LINKLETTER GRIFFIN; SHARON LINKLETTER; MICHAEL LINKLETTER; LAURA LINKLETTER RICH; DENNIS LINKLETTER; THOMAS FEIMAN, in his capacity as co-trustee of the Irvin S. and Ida Mae Atkins Family Trust; ROBERT MILLER, in his capacity as co-trustee of the Irvin S. and Ida Mae Atkins Family Trust; MAX CANDIOTTY, in his capacity as co-trustee of the Irvin S. and Ida Mae Atkins Family Trust,

Defendants, Appellees,

IDA MAE ATKINS,

Defendant.

APPEAL FROM THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF RHODE ISLAND

[Hon. William E. Smith, U.S. District Judge]

Before

Thompson, Lipez, and Kayatta, Circuit Judges.

Robert M. Pollaro, with whom David Cole, John T. Moehringer, and Cadwalader, Wickersham & Taft LLP were on brief, for appellants.

Joshua C. Krumholz, with whom Courtney L. Batliner, Mark T. Goracke, Patricia K. Rocha, Holland & Knight LLP, and Adler Pollock & Sheehan P.C. were on brief, for appellee Hasbro, Inc.

Patricia L. Glaser, with whom Erica J. Van Loon, Joshua J. Pollack, Thomas P. Burke Jr., Lathrop GPM LLP, and Glaser Weil Fink Howard Avchen & Shapiro LLP were on brief, for appellee Reuben Klamer.

Christine K. Bush, Ryan M. Gainor, David B. Jinkins, Hinckley, Allen, & Snyder LLP, and Thompson Coburn LLP on brief for appellees Max Candiotty, Thomas Feiman, Dawn Linkletter Griffin, Laura Linkletter Rich, Dennis Linkletter, Michael Linkletter, Sharon Linkletter, and Robert Miller.

June 14, 2021 LIPEZ, Circuit Judge. "The Game of Life" is a classic

family board game, introduced in 1960 by the Milton Bradley Company

to great success. This case involves a long-running dispute

between Rueben Klamer, a toy developer who came up with the initial

concept of the game, and Bill Markham, a game designer whom Klamer

approached to design and create the actual game prototype.

Eventually, their dispute (which now involves various assignees,

heirs, and successors-in-interest) reduced to one primary issue:

whether the game qualified as a "work for hire" under the Copyright

Act of 1909. If it did, Markham's successors-in-interest would

not possess the termination rights that would allow them to

reassert control over the copyright in the game. After considering

the evidence produced at a bench trial, the district court

concluded that the game was, indeed, such a work. Plaintiff-

appellants, who all trace their interest in the game to Markham,

challenge that determination. We affirm.

I.

We begin with a summary of the facts, as found by the

district court. In 1959, Bill Markham, an experienced game

designer and the head of a California-based product development

company, was approached by Rueben Klamer, a toy developer with

extensive industry contacts. Klamer had just visited Milton

Bradley's Massachusetts headquarters, where he had been asked to

develop an idea for a product that would commemorate the company's

- 3 - 1960 centennial. While searching for inspiration in the company's

archive, he discovered a copy of the company's first board game:

"The Checkered Game of Life," created by Milton Bradley himself in

1860. The original game was intended to instill its youthful

players with lessons about vice and virtue. Klamer saw potential

in an updated version, modified to reflect contemporary American

society and values. On the trip back to California, Klamer

developed the concept, even scribbling some thoughts on the flight

home. Klamer was more of an ideas person, though, and he needed

help developing the concept and creating a working prototype that

could be pitched to Milton Bradley. Klamer chose Markham's firm

partly because of two talented artists who worked there: Grace

Chambers and Leonard Israel.

Markham and his team started work on the project in the

summer of 1959. To ensure that a product launch coincided with

Milton Bradley's 1960 centennial, they rushed to produce a

prototype in just a few weeks. Markham and Klamer together

contributed key features of the game: play would advance along a

track winding through a three-dimensional game board, with a

spinner determining how far players would move on each turn

(thereby progressing through various "life milestones"). Klamer

visited Markham's firm once or twice per week to offer feedback on

the development of the physical game board and the box cover.

Chambers built most of the prototype board. She constructed

- 4 - houses, mountains, and the elevated track out of balsa wood,

cardboard, and paper. Israel focused on the art for the

prototype's box cover. He produced various sketches, Markham and

Klamer chose the one they liked best, and Chambers integrated it

into a box cover. As the game took shape, Markham, Klamer,

Chambers, and Israel would all play the prototype together,

suggesting (and vetoing) various rules and refinements. Sue

Markham, Bill's wife and a copywriter by trade, memorialized the

agreed-upon changes in what became the prototype's rulebook.

After approximately six weeks, the prototype was ready.

At a meeting at Chasen's (a famous Hollywood restaurant), Klamer

and Markham pitched it to a group of Milton Bradley executives.

Also present was an associate of Klamer's, Art Linkletter, a well-

known radio and television personality. Klamer and Linkletter

were co-founders of a company called Link Research Corporation,

which developed products and used Linkletter's celebrity to

promote them. Part of the pitch was that Linkletter could help

market the game. The pitch worked. The Milton Bradley executives

liked the game and thought that it had commercial potential.

The parties subsequently entered into two agreements

regarding rights to the game. The first was a license agreement

between Link Research and Milton Bradley. It gave Milton Bradley

the exclusive right to make and sell the game and noted that Link

Research "ha[d] had . . . [the game] designed and constructed."

- 5 - The license agreement also gave Milton Bradley the right to use

Linkletter's name and image in promoting the game. In exchange,

Link Research would receive a six percent royalty on sales,

including a $5,000 non-refundable advance. The second was an

assignment agreement between Link Research and Markham. Stating

that Markham had "invented, designed[,] and developed [the] game,"

it assigned "all of [Markham's] right, title[,] and interest in

and to the Game[] to LINK." In exchange, it gave Markham thirty

percent of Link Research's six percent royalty, including a $773.05

non-refundable advance. It also noted that Markham would be paid

$2,423.16 to cover the costs of producing the prototype. In fact,

Klamer had agreed at the beginning of the project to cover

Markham's costs, and Markham had already billed Link Research for

his expenses (including the salaries of Chambers and Israel and

the cost of the materials used to create the prototype). Klamer

ultimately paid Markham's bill from the $5,000 Milton Bradley

advance.

Milton Bradley, meanwhile, began refining the prototype

and made some design changes, often with input from Markham and

Klamer. It ultimately published the game in early 1960. Milton

Bradley applied to register copyrights in the game board and rules

later that year, identifying itself as the author of both.

Separately, Link Research applied for copyright registration of

the game's box, and likewise identified Milton Bradley as the

- 6 - author. The game was a hit, and even today remains a money-maker

for Hasbro, which acquired Milton Bradley (and rights to the game)

in the 1980s.

In the decades following publication, however, Markham

and Klamer clashed (in and out of court) over who deserved credit

for creating the game. Generally speaking, Markham felt that he

was not given proper public recognition for his role, and that his

share of the royalties under the assignment agreement was unfairly

low. Markham passed away in 1993.

This litigation is the latest chapter in the dispute

over the origins of the game. Markham's successors-in-interest

sued Klamer, the heirs of Art Linkletter, and Hasbro, seeking

(among other things) a judicial declaration that they possess

"termination rights" under the 1976 Copyright Act. Such rights

give the authors of works the power to terminate the grant of a

copyright after a certain period of time, see

17 U.S.C. §§ 203

,

304(c), and 304(d),1 thereby permitting them to extricate

1These various termination provisions apply in different circumstances. Here, because the copyright in the game was secured, and any relevant grant was executed, before 1978, § 304(c) governs. It provides:

In the case of any copyright subsisting in either its first or renewal term on January 1, 1978, other than a copyright in a work made for hire, the exclusive or nonexclusive grant of a transfer or license of the renewal copyright or any right under it, executed before

- 7 - themselves from "ill-advised" grants made before the "true value"

of their work was apparent. Mills Music, Inc. v. Snyder,

469 U.S. 153, 172-73

(1985). With termination rights, Markham's

successors-in-interest would be able to cancel the original

assignment agreement and presumably negotiate a more lucrative

royalty deal. There is, however, a crucial qualifier. As all

parties agree, termination rights do not extend to "work[s] made

for hire."

17 U.S.C. § 304

(c); see also 3 Melville B. Nimmer &

David Nimmer, Nimmer on Copyright § 11.02[A][2] (2020) (noting

that the law "disallow[s] all works for hire from termination").

Accordingly, whether the game qualified as a work for hire became

the focal point of the case.

After a bench trial (which included testimony from

Klamer, Chambers, and Israel), the district court concluded that

the game was a work for hire under the so-called "instance and

expense" test. Specifically, the court found that Klamer "provided

the instance for and b[ore] the expense of the prototype's

invention." As a result, according to the court, Markham's

successors-in-interest lacked termination rights under the 1976

Copyright Act. They now challenge that conclusion on appeal,

January 1, 1978, . . . is subject to termination under the following conditions: [listing conditions].

17 U.S.C. § 304

(c).

- 8 - arguing that the district court erred in using the instance and

expense test, and, even under that test, reached the wrong

conclusion. They also challenge the court's failure to strike one

of the defendants' discovery responses.

II.

A. Standard of review

When reviewing a district court's judgment following a

bench trial, we defer to the court's findings of fact (unless

clearly erroneous), but not to its legal conclusions (which we

consider de novo). See Rojas-Buscaglia v. Taburno-Vasarhelyi,

897 F.3d 15, 23

(1st Cir. 2018). A more flexible standard governs so-

called mixed questions of fact and law. See In re IDC Clambakes,

Inc.,

727 F.3d 58, 64

(1st Cir. 2013) ("The more fact intensive

the question, the more deferential the level of review (though

never more deferential than the 'clear error' standard); the more

law intensive the question, the less deferential the level of

review.").

B. What work-for-hire test applies?

1. Doctrinal background

American copyright law has long recognized that a work

created by an employee belongs to the employer, who is then viewed

as the author and copyright holder. See Bleistein v. Donaldson

Lithographing Co.,

188 U.S. 239, 248

(1903). This judge-made

doctrine was "later codified in the Copyright Act of 1909."

- 9 - Forward v. Thorogood,

985 F.2d 604, 606

(1st Cir. 1993). However,

the 1909 Act did not provide much detail. It indicated that "[t]he

word 'author' shall include an employer in the case of works made

for hire,"

17 U.S.C. § 26

(1976 ed.) (1909 Act), but did not define

"employer" or "works made for hire." As a result, "the task of

shaping these terms fell to the courts." Cmty. for Creative Non-

Violence v. Reid,

490 U.S. 730, 744

(1989).

Initially, courts limited the doctrine to "the

traditional employer-employee relationship," that is, to "a work

created by an employee acting within the scope of employment."

Forward,

985 F.2d at 606

. Later, however, courts extended the

doctrine "to include commissioned works created by independent

contractors."

Id.

In these situations, courts would "treat[] the

contractor as an employee and creat[e] a presumption of copyright

ownership in the commissioning party at whose 'instance and

expense' the work was done." Id.; see also 1 Nimmer on Copyright

§ 5.03[B][1][a][i] (noting that, under the 1909 Act, "the courts

expanded the definition of 'employer' to include a hiring party

who had the right to control or supervise the artist's work"). In

practice, this test often favors the hiring party. See Roger E.

Schechter & John R. Thomas, Principles of Copyright Law § 5.2.1

(1st ed. 2010) (noting that, "[e]ven in situations very far removed

from the typical employer-employee case," the test "was often

satisfied because the hiring party was the one who was the

- 10 - 'motivating factor' for the project and who had at least a

theoretical 'right to supervise' the work").

In the Copyright Act of 1976, Congress introduced a more

explicit, two-part framework that applied to works created on or

after January 1, 1978 (the effective date of the Act).

17 U.S.C. § 101

; Forward,

985 F.2d at 605

. The 1976 Act defined a "work

made for hire" as either:

(1) a work prepared by an employee within the scope of his or her employment; or

(2) a work specially ordered or commissioned for use as a contribution to a collective work, as a part of a motion picture or other audiovisual work, as a translation, as a supplementary work, as a compilation, as an instructional text, as a test, as answer material for a test, or as an atlas, if the parties expressly agree in a written instrument signed by them that the work shall be considered a work made for hire.

17 U.S.C. § 101

. By adopting this two-part definition, Congress

seemingly "meant to address the situation of the full-time or

conventional employee in the first provision, and the situation of

the independent contractor in the second." Principles of Copyright

Law § 5.2.2. Significantly, Congress's new approach was friendlier

to commissioned parties than under the 1909 Act, at least in

certain ways. In the absence of an employee-employer relationship,

only specific kinds of works could be treated as works for hire,

and then only if there was a written agreement to do so. See id.

- 11 - The latest relevant development, for our purposes, came

in Community for Creative Non-Violence v. Reid,

490 U.S. 730

(1989). Reid dealt with the proper interpretation of "a work

prepared by an employee within the scope of his or her employment"

-- that is, the first way in which a work can qualify as a work

for hire under the 1976 Act.

490 U.S. at 738

(quoting

17 U.S.C. § 101

(1)). Noting that the Act did not define "employee," Reid

explained that the term should "be understood in light of the

general common law of agency."

Id. at 739-41

. In so holding, the

Court rejected an approach to § 101(1), adopted by some circuits,

that had deemed a hired party an "employee" if the hiring party

had "a right to control" or "actual control of" the work. Id. at

742.

2. Discussion

Because The Game of Life was created long before the

1976 Act took effect, there is no question that the standard for

a work for hire under the 1909 Act governs. See Forward,

985 F.2d at 606

n.2 (noting that the 1976 Act "altered the works for hire

doctrine," but only "prospectively"). However, appellants claim

that the instance and expense test -- the prevailing approach under

the 1909 Act for determining whether a commissioned work is a work

for hire -- is no longer applicable, even as to pre-1978 works.

This is so, they argue, because of Reid. Appellants acknowledge

that Reid addressed the 1976 Act, but they maintain that its

- 12 - underlying logic applies equally to the 1909 Act. They argue that

Reid requires courts to read the 1909 Act's reference to

"employer"2 in light of standard agency principles, and thus

forecloses the instance and expense test. In other words,

according to appellants, the work-for-hire doctrine under the 1909

Act is limited to works produced under a traditional employer-

employee relationship defined by principles of agency law, and

does not extend to commissioned works, for which the lower courts

developed the instance and expense test. In that circumstance,

Markham would retain his status as the original author, a status

precluded by the work for hire doctrine, and enjoy the termination

rights that go with that original author status. Appellants thus

urge us (or the district court on remand) to apply the agency law

factors set forth in Reid in order to determine whether Klamer

qualifies as an employer. Upon doing so, they say, it would be

clear that he does not, and the game would therefore not qualify

as a work for hire.

Reid did not specifically address the meaning of the word 2

"employer" because the provision at issue -- the first part of the work-for-hire definition in the 1976 Act -- does not use the term. See

17 U.S.C. § 101

(1) (referring to "a work prepared by an employee within the scope of his or her employment"). Nonetheless, Reid could fairly be read to mean that the term "employer" also should be understood in light of standard agency principles. See

490 U.S. at 740

(noting that, in the past, "we have concluded that Congress intended terms such as 'employee,' 'employer,' and 'scope of employment' to be understood in light of agency law").

- 13 - Even if we were disposed to appellants' view, however,

it does not account for our own precedent. In Forward, which was

decided four years after Reid, we applied the instance and expense

test to a work governed by the 1909 Act, noting that the test

controlled whether a commissioned work qualified as a work for

hire. See id. at 606. Under our law of the circuit doctrine, we

are bound to apply a prior panel decision that is closely on point.

Tomasella v. Nestlé USA, Inc.,

962 F.3d 60, 83

(1st Cir. 2020)

(citing San Juan Cable LLC v. P.R. Tel. Co.,

612 F.3d 25, 33

(1st

Cir. 2010)). Facing this obstacle, appellants argue that Forward

is not binding precedent on the validity of the instance and

expense test because the applicability of the test was not

contested there (and, indeed, both the test and Reid were "barely

mentioned" in the opinion). We disagree. As we have often

observed, "'when a statement in a judicial decision is essential

to the result reached in the case, it becomes part of the court's

holding.' The result, along with those portions of the opinion

necessary to the result, are binding." Arcam Pharm. Corp. v.

Faría,

513 F.3d 1, 3

(1st Cir. 2007) (quoting Rossiter v. Potter,

357 F.3d 26, 31

(1st Cir. 2004)).

The facts of Forward plainly demonstrate that the

instance and expense test was essential to the result there. John

Forward was a music aficionado and record collector who became a

fan of a band -- George Thorogood and the Destroyers -- after

- 14 - seeing them play at a Boston nightclub in 1975. Forward,

985 F.2d at 604

. Drawing on his industry contacts, Forward arranged and

paid for two recording sessions for the band at Rounder Records,

with the aim of producing a demo tape that would get the attention

of the label.

Id. at 604-05

. Besides suggesting specific songs

to be recorded, Forward's input was limited to arranging and paying

for the sessions.

Id. at 605

. Rounder Records liked what it heard

and signed the band to a contract; the band agreed that Forward

could keep the 1976 demo tapes for his own use and enjoyment.

Id.

More than a decade later, after the band had achieved wider

success, Forward informed the band that he was planning to sell

the tapes as part of a commercial release.

Id.

The band objected,

and Forward sought a declaratory judgment that he held copyright

ownership in the tapes.

Id.

In part, he argued that the tapes

were commissioned works for hire under the 1909 Act because they

were created at his instance and expense -- and, thus, he was the

presumptive copyright owner.

Id. at 606

.

Applying the instance and expense test, the panel

rejected Forward's argument.

Id.

The panel found that the

evidence supported the district court's conclusion that "although

Forward booked and paid for the studio time, he neither employed

nor commissioned the band members nor did he compensate or agree

to compensate them."

Id.

In short, "Forward was a fan and friend

who fostered [the band's] effort [to secure a record contract],

- 15 - not the Archbishop of Saltzburg [sic] commissioning works by

Mozart."

Id.

Put simply, Forward applied the instance and expense

test to reach the outcome it did. Accordingly, the panel

necessarily held that, post-Reid, the instance and expense test

remained applicable to commissioned works under the 1909 Act. That

holding is binding on us here.

Anticipating that we might conclude that Forward is

binding, Markham's successors-in-interest also argue that we are

somehow free to "correct" it because the instance and expense test

is inconsistent with the Court's analysis in Reid. That argument

misses the mark. Although a "controlling intervening event" --

such as "a Supreme Court opinion on the point" -- can allow a panel

to depart from our court's precedent, United States v. Walker-

Couvertier,

860 F.3d 1, 8

(1st Cir. 2017) (quoting United States

v. Chhien,

266 F.3d 1, 11

(1st Cir. 2001)), that is not the

situation here. Reid was decided before Forward, and, indeed, the

Forward panel cited Reid three times. See

985 F.2d at 605, 606

,

& 606 n.2. Hence, as a panel, we are not free to abandon Forward.

See United States v. García-Cartagena,

953 F.3d 14, 27-28

(1st

Cir. 2020) (rejecting a party's attempt to cast doubt on an

applicable panel decision based on a case decided before that panel

decision); United States v. Troy,

618 F.3d 27, 36

(1st Cir. 2010)

(noting that Supreme Court cases that precede prior panel decisions

are "impuissant against the law of the circuit rule").

- 16 - Moreover, even if we had authority to abrogate a prior

panel opinion on the ground that it misconstrued then-existing

Supreme Court precedent, we would be disinclined to do so in this

case. While appellants' view of Reid has at least one influential

adherent,3 we are skeptical that the Supreme Court, in construing

the 1976 Act, casually and implicitly did away with a well-

established test under a different Act. We also note that the

Second and Ninth Circuits have determined that Reid does not

require abandonment of the 1909 Act's instance and expense test.

See Twentieth Century Fox Film Corp. v. Entm't Distrib.,

429 F.3d 869

, 878 (9th Cir. 2005), abrogated on other grounds by Rimini

St., Inc. v. Oracle USA, Inc.,

139 S. Ct. 873

(2019); Estate of

Burne Hogarth v. Edgar Rice Burroughs, Inc.,

342 F.3d 149, 162-63

(2d Cir. 2003).4 And finally, although the Eleventh Circuit noted

that some of Reid's observations were in tension with the instance

3 See 1 Nimmer on Copyright § 5.03 [B][2][c] n.157 (arguing that the correct view under the 1909 Act is that "A [the hiring party] acquire[s] initial copyright in the work, but that this occur[s] by implied assignment from B, an independent contractor, and not by reason of A's status as 'author' under an employment for hire"). 4 The Supreme Court has also been presented with, but has declined to take up, the question of whether Reid abrogated the instance and expense test as to commissioned works. See Pet. for Writ of Cert., Dastar Corp. v. Random House, Inc., No. 05-1259,

2006 WL 849912

at *i (Mar. 28, 2006), cert. denied,

548 U.S. 919

(June 26, 2006) (presenting the question of "[w]hether under the Copyright Act of 1909 a commissioning party is an 'employer' entitled to renew the copyright in a work for hire").

- 17 - and expense test, see M.G.B. Homes, Inc. v. Ameron Homes, Inc.,

903 F.2d 1486, 1490

(11th Cir. 1990), abrogated in part by Reed

Elsevier, Inc. v. Muchnick,

559 U.S. 154

, 160 & n.2 (2010), those

comments were made in a case, like Reid, that was governed by the

1976 Act and thus are dicta. See

id.

at 1490 n.10.

In sum, we stand by the approach in Forward and reiterate

that the instance and expense test applies to works governed by

the 1909 Act.

C. Application of the instance and expense test

Even under the instance and expense test, Markham's

successors-in-interest insist that they prevail. They offer two

arguments, both of which were considered and rejected by the

district court. First, they maintain that the game fails to

satisfy the second prong of the test because it was not made at

Klamer's expense. Second, arguing that the test creates only a

presumption that the work qualifies as a work for hire, they

contend that language in the assignment agreement between Link

Research and Markham is enough to rebut the presumption. We

construe these arguments as raising fact-intensive mixed

questions, which we review with some deference to the district

court. See In re IDC Clambakes, Inc.,

727 F.3d at 64

.

As to the first argument, the evidence amply supports

the district court's finding that the game was created at Klamer's

expense. In general, the expense requirement looks to the parties'

- 18 - relative investment of resources in the work and the related

financial risk. See Marvel Characters, Inc. v. Kirby,

726 F.3d 119, 140

(2d Cir. 2013) (noting that the overall purpose of the

expense requirement is to "reward[] with ownership the party that

bears the risk with respect to the work's success"). Here, Klamer

promised at the outset to pay Markham any costs incurred --

regardless of whether Milton Bradley ultimately liked the game and

paid for the rights. Hence, if the dinner at Chasen's had gone

poorly, Klamer still would have been obligated to pay Markham's

costs.5 As a result, Markham's downside was limited.

Appellants argue that the game was in fact made at the

expense of Milton Bradley, not Klamer, with the result that Klamer

cannot satisfy the instance and expense test. They seize on the

district court's passing remark that "[a]n argument could have

been made (but was not)" that the game was made at the expense of

Milton Bradley, as "it was Milton Bradley that, once it accepted

the Game, paid Klamer $5,000 and bore the risk of its failure to

sell to the public." Markham Concepts, Inc. v. Hasbro, Inc.,

355 F. Supp. 3d 119

, 129 n.5 (D.R.I. 2019). But the district court's

5 Appellants claim that Klamer's "alleged" oral promise to reimburse Markham was "unenforceable," and thus "if the deal to sell the Game had fallen apart, Klamer could have walked away with no legal obligation to actually reimburse [Bill] Markham." But they provide no factual basis for the assertion that the alleged promise was never made and no legal support for the notion that such an oral promise is unenforceable.

- 19 - remark focuses on a later stage in the chronology, after the

creation of the work. No doubt, after Milton Bradley paid for the

rights to the game, it ran the risk of not recouping its

investment. But at the more relevant time period -- when the

prototype was being developed -- it was Klamer who bore the primary

risk, as he was on the hook for the costs if Milton Bradley passed

on the game.

As for Markham himself, it is true that he was paid in

the form of a royalty, rather than a sum certain, which "generally

weighs against finding a 'work for hire' relationship." Urbont v.

Sony Music Entm't,

831 F.3d 80, 90

(2d Cir. 2016). However, the

form of payment is "not conclusive," Warren v. Fox Family

Worldwide, Inc.,

328 F.3d 1136, 1142

(9th Cir. 2003), and

distinguishing between a royalty and fixed sum payment can be "a

rather inexact method" of determining which party bears the main

financial risk. Marvel Characters,

726 F.3d at 140

. In this case,

we think it significant that Markham's initial royalty payment

($773.05) was a non-refundable advance, meaning that he could keep

the money even if the game did not sell a single copy. In that

respect, the arrangement resembled payment of a sum certain plus

a running royalty, rather than a pure royalty deal. See Warren,

328 F.3d at 1142-43

(finding a work-for-hire relationship when the

hired party was paid a fixed sum and a royalty); cf. Picture Music,

Inc. v. Bourne, Inc.,

314 F. Supp. 640, 651

(S.D.N.Y. 1970), aff'd,

- 20 -

457 F.2d 1213

(2d Cir. 1972) ("[T]he fact that the author was

obliged to repay advances on royalties which were never accrued is

an indicant that the relationship was not an employment for

hire[.]" (emphasis added)). Overall, we find no error, clear or

otherwise, in the district court's determination that the game was

made at Klamer's expense.6

The second argument -- that the assignment agreement

rebuts the presumption created by the instance and expense

test -- presents a closer question. Some cases suggest that a

contemporaneous agreement can clarify that a work, even if made at

the instance and expense of another, is not a work for hire (and

therefore that the hired party remains the "author," entitled to

termination rights). Assuming that a contemporaneous agreement

6 Appellants argue that the district court's factfinding was flawed because the court credited Israel's and Chambers' testimony at trial (which emphasized their and Sue Markham's contributions to the game) over contemporaneous written evidence and prior statements (which reflected a larger role for Bill Markham). But even if the court erred by giving greater weight to the trial testimony -- and thus understating Bill Markham's contributions -- that mistake would be immaterial to the instance and expense inquiry as to Klamer. As described above, that doctrine does not consider whose hands-on efforts produced the work -- it focuses on who paid for and directed the work. Regardless, we are unpersuaded that there was error. Appellants were free to impeach the testimony they criticize. Thereafter, it was the district court's job to sort through the evidence and decide what and who was credible. See, e.g., Carr v. PMS Fishing Corp.,

191 F.3d 1, 7

(1st Cir. 1999) ("[I]n a bench trial, credibility calls are for the trier.").

- 21 - could indeed alter the game's work-for-hire status,7 the

independent contractor bears the burden of showing that such a

contrary agreement was made, see Playboy Enters., Inc. v. Dumas,

53 F.3d 549

, 554–55 (2d Cir. 1995), and courts generally demand

clear and specific evidence of such an agreement, see Lin-Brook

Builders Hardware v. Gertler,

352 F.2d 298, 300

(9th Cir. 1965)

(requiring "an express contractual reservation of the copyright in

the artist" to rebut the presumption); see also 1 Nimmer on

Copyright § 5.03[B][2][c] (requiring "persuasive evidence" of a

contrary agreement).

Markham's successors-in-interest point to two parts of

the assignment agreement which, they say, overcome the

7We merely assume this point because the cases explaining how an agreement affects the work-for-hire designation are inconsistent, and this case does not require us to make a choice. Some cases do suggest that an agreement can rebut the presumption that a work qualifies as a work for hire in the first instance. See Marvel Characters,

726 F.3d at 143

("Because Marvel has satisfied the instance and expense test, a presumption arises that the works in question were 'works made for hire' under section 304(c). This presumption can be overcome only by evidence of an agreement to the contrary contemporaneous with the creation of the works."). But other sources suggest that an agreement can only clarify who holds the copyright in the work. See Playboy Enters., Inc. v. Dumas,

53 F.3d 549

, 556 n.3 (2d Cir. 1995) ("The district court held that even if the instance and expense test was met, the works were not made for hire because of th[e] agreement. This finding is in error because once the instance and expense . . . [test is] met, the works are for hire under the 1909 Act."); see also 3 Nimmer on Copyright § 11.02[A][2] ("Generally, the parties may not, by agreement, alter the legal consequences -- such as the term of copyright -- that flow from the fact that a work is made 'for hire.' But the parties may, by agreement, vary the ownership between them of rights in a work made 'for hire.'").

- 22 - presumption. First, the agreement recited that, "[a]t the request

of LINK, MARKHAM has invented, designed[,] and developed a game

tentatively known as 'THE GAME OF LIFE.'" But that language falls

well short of an express reservation of copyright. In fact,

insofar as it makes clear that the work was done "[a]t the request"

of Link, it supports, rather than undermines, the idea that the

game was a work for hire.

Second, the agreement provided that

[u]pon the request of LINK, MARKHAM will pursue any copyright, trade-mark and patent applications . . . to which he may be entitled as the inventor, designer and developer of the Game . . . . MARKHAM will assign any such copyright, trade-mark, patent or application therefor to LINK, provided that said assignments will revert to MARKHAM upon the termination of this agreement.

We agree with the district court that this language is best read

not as a reservation in Markham, but as a kind of failsafe for

Link. That is, it makes clear that if, contrary to expectations,

Markham were entitled to the copyright in the game, he would, at

Link's request, assign it over. See Marvel Characters,

726 F.3d at 143

(suggesting that a freelancer's assignments could be

"redundancies insisted upon by [the hiring party] to protect its

rights" rather than an indication that the hiring party "did not

already own the rights"). This reading is supported by the

tentative, open-ended language ("to which he may be entitled,"

"any such copyright") (emphasis added), which appears to be an

- 23 - attempt to cover all conceivable bases without acknowledging that

any rights actually belong to Markham. Regardless, this language

is not the required "express contractual reservation of the

copyright in the artist." Lin-Brook,

352 F.2d at 300

. The

district court thus supportably found that the assignment

agreement did not overcome the presumption that the game was a

work for hire made for Klamer. As a result, Markham "never owned

the copyrights to assign," and "there are no rights the assignment

of which his . . . heirs may now terminate." Marvel Characters,

726 F.3d at 137

.8

Because the evidence amply supports the district court's

conclusion that the game was created at the instance and expense

of Klamer and that there is insufficient evidence to rebut the

resulting work for hire presumption, we need not address the

defendants' alternative theory for affirmance: that the game was

a work for hire created by Chambers and Israel -- with Markham as

the "employer." This alternative argument -- essentially, another

8 In a separate provision not relied upon by Markham's successors-in-interest, the agreement also states that "MARKHAM does hereby assign all of his right, title[,] and interest in and to the Game, to LINK, and LINK accepts said assignment." This statement is consistent with the understanding that the agreement gave Link whatever rights Markham may have had in the game, without making any representation about the nature of those rights or the status of the work. In other words, the provision falls short of clear and specific evidence that the game was not intended to be a work for hire. See 1 Nimmer on Copyright § 5.03[B][2][c] (requiring "persuasive evidence" of a contrary agreement).

- 24 - way of establishing that the game was a work for hire -- would

also mean that no termination rights exist and would similarly

spell defeat for Markham's successors-in-interest.

The outline of this alternative theory seems to have

emerged in supplementary interrogatory responses made after the

close of discovery and shortly before trial. Plaintiffs

unsuccessfully moved to "preclude" this new theory and strike the

underlying responses. They challenge the district court's

rejection of their motion on appeal. But discovery rulings are

reviewed only for abuse of discretion, and reversal requires a

showing that the ruling was both "plainly wrong" and resulted in

"substantial prejudice." In re Subpoena to Witzel,

531 F.3d 113, 117

(1st Cir. 2008) (quoting Saldana–Sanchez v. Lopez–Gerena,

256 F.3d 1, 8

(1st Cir. 2001)).

Even assuming the district court erred, and we are not

suggesting that it did, we fail to understand how its ruling caused

substantial prejudice. As appellants essentially concede, the

district court did not adopt the alternative theory -- and neither

do we. Appellants' real concern, as we understand it, is that the

interrogatories introduced novel testimony from Israel and

Chambers indicating that they had a much more prominent role in

the creation of the game than previously disclosed. But, as noted

above, to the extent the updated interrogatory responses were

inconsistent with earlier depositions of Israel and Chambers (or

- 25 - their ultimate testimony at trial), appellants had the opportunity

to cross-examine them at trial and impeach them with any

inconsistencies. See supra note 6.

Accordingly, the judgment of the district court is

affirmed. So ordered.

- 26 -

Reference

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